![LTW010_LookDev_v04_00000.jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514865313118-GS1VHVSNSNWSPWSS4GCI/LTW010_LookDev_v04_00000.jpg)
Call of Duty: Black Ops III — Treyarch / Activision
Treyarch & Activision needed 12 in-game cinematics for their best-selling franchise, Call of Duty. I helped turn the script into visually striking cinematics. Designed style frames and worked on constructing and editing cinematic sequence.
![LTW010_LookDev_v04_00000.jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514865113329-SSL58EQ5ICN8AX4YQU81/LTW010_LookDev_v04_00000.jpg)
![LTW020_LookDev_v02a.jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924271429-593TD9ULQ94Z0YCVV83B/LTW020_LookDev_v02a.jpg)
![SGEN_LookDev01_v08 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514865110384-M71YJBCUFSYID5FR2QSN/SGEN_LookDev01_v08+%2800000%29.jpg)
![SGEN_LookDev02_v09 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924310206-DHCIXDVA3ASN4GIRVUVV/SGEN_LookDev02_v09+%2800000%29.jpg)
![SGEN_LookDev04_v05 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924312942-B47ZH30ANDKWF83JWEAL/SGEN_LookDev04_v05+%2800000%29.jpg)
![SGEN_LookDev04_v07 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924312729-XG91F04N762B033APBMF/SGEN_LookDev04_v07+%2800000%29.jpg)
![SGEN_LookDev05_v08 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924315297-YHAETC38JYMRNTE8Z1DM/SGEN_LookDev05_v08+%2800000%29.jpg)
![Role — Art Direction, Concept Design, Edit, Storyboard, Previz](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514868365914-ZS2FIQKPQXK1DDITR2B2/SGEN_LookDev09_v09+%2800000%29.jpg)
Role — Art Direction, Concept Design, Edit, Storyboard, Previz
I had extraordinary freedom in playing different roles for this project. After studying the scripts, I constructed the overall sequence editorially and composed each scene by blocking out character's position and camera movements. When the edit was fleshed out, then I developed the look for key moments.
![TRE_BioDome_SH010A_02 (00001) (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924689343-3F6P63ISJHEJP7W2VTV6/TRE_BioDome_SH010A_02+%2800001%29+%2800000%29.jpg)
![TRE_BioDome_SH010B_07 (00001) (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924688571-BAHT5E7JAPB416L46WG2/TRE_BioDome_SH010B_07+%2800001%29+%2800000%29.jpg)
![TRE_BioDome_SH020_03 (00001) (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924690538-Y73TRD33V62WX1RTT1Y6/TRE_BioDome_SH020_03+%2800001%29+%2800000%29.jpg)
![TRE_BioDome_SH050_Danny_04b.jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924691328-V2CDWX4B97YV9HE9YW03/TRE_BioDome_SH050_Danny_04b.jpg)
![TRE_BioDome_SH050_Goh_10 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924701532-KVBU31L0ZV1MKHIRTHCC/TRE_BioDome_SH050_Goh_10+%2800000%29.jpg)
![TRE_BioDome_SH060_08_jk.jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924707107-VHXQR0CBAT49B7K83R5N/TRE_BioDome_SH060_08_jk.jpg)
![VGC20B_Lookdev_v001 (00000).jpg](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924742910-XUV3IOL6AK9VOHXO1DCA/VGC20B_Lookdev_v001+%2800000%29.jpg)
![Of all 12 in-game cinematics, I worked on 5 of them including opening sequence. I thoroughly enjoyed every single bit of the process.](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1514924741441-ZHE0N1Q9PDXNEI7D9IWP/VGC40_Lookdev_v001b+%2800000%29.jpg)
Of all 12 in-game cinematics, I worked on 5 of them including opening sequence. I thoroughly enjoyed every single bit of the process.
![](https://images.squarespace-cdn.com/content/v1/5a4afe03b7411c6102fc203f/1515011136819-DQJ0ODDBP9UON3IUP3GG/LTW010_LookDev_v04_00000.jpg)
Produced at Method Studio
Directed by Simon Cassells
For Treyarch / Activision
Cinematic montage edited by Kina Choi